(Prototype for Senior Project)

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Made codebase more independent. Enemies handle their own calculations. Player reads in distance and parry time. Information is displayed on an enemy-by-enemy basis. Mostly behind the scenes work.

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Press 'R' to Restart

'A' and 'D' to Move

Left Mouse to Attack

Block: Right Mouse (before timer or enemy animation)

Parry: Hold RMB once enemy animation starts to stun the enemy

(States of character and enemies in blue)

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