WK7_CombatSystem
(Prototype for Senior Project)
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Made codebase more independent. Enemies handle their own calculations. Player reads in distance and parry time. Information is displayed on an enemy-by-enemy basis. Mostly behind the scenes work.
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Press 'R' to Restart
'A' and 'D' to Move
Left Mouse to Attack
Block: Right Mouse (before timer or enemy animation)
Parry: Hold RMB once enemy animation starts to stun the enemy
(States of character and enemies in blue)
Status | Prototype |
Platforms | HTML5 |
Author | JohnBDav |
Genre | Platformer |
Made with | Unity |
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